﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace ROMAP.Utilities
{
    public enum GameState
    {
        Menu,
        Game
    }

    public static class GameManager
    {
        public const float GRAVITY = -100.0f;
        private static GameState State;
        public static int LevelNum;
        public static int DeathCounter;

        public const float TILE_CONVERSION_FACTOR = 2.94551874f;

        public static void Initialize()
        {
            State = GameState.Menu;
            LevelNum = 1;
            DeathCounter = 0;
        }
    }
}
